Frosbite next-generation hair rendering demonstrated

Frosbite next-generation hair rendering demonstrated

Frosbite next-generation hair rendering demonstrated

Electronic Arts and DICE have released some videos, showcasing the new hair rendering techniques that have been implemented in the Frostbite Engine.

With the PS5 and Xbox Project Scarlett right around the corner, developers around the world are preparing their software kits and in-house engines for a significant upgrade to processing power, rendering, and more.

"Our goal is to produce a step-change in real-time hair and reach results close to movie and offline rendering", EA said in the blog. It's easy to tell though that they want us to notice not just the physics and how the hair is bouncing around as the mannequin does, but also how the light interacts with each individual strand like never before. "Starting a year ago, a small group of frostbite physics and rendering engineers have been working on pushing this technology forward, and, while we still have quite a lot of work ahead of us, we're proud of what we achieved".

To be fair, it is a pretty big step forward in terms of realism, and something we'll likely see more of when next-gen hardware gets closer to consumers. The primary video shows off a mannequin sporting this realistically rendered hair that bounces and falls as it walks. I, for one, look forward to the first wave of realistic haircut simulator games when this rendering technology goes mainstream.

Notícias recomendadas

We are pleased to provide this opportunity to share information, experiences and observations about what's in the news.
Some of the comments may be reprinted elsewhere in the site or in the newspaper.
Thank you for taking the time to offer your thoughts.